![]() I more or less did so, and I've developed that understanding over time since then. The origin of my hobby was a desire to learn what a 'Dota' was and why people liked it. I stuck with the game long past the point where I knew enough to cover it for the magazine and website-this column is the product of that prolonged engagement. Many of my colleagues in the UK reported something similar, and the solution we found was to collectively set about fixing this gap in our knowledge. The problem wasn't just confined to our walls. We looked for writers online but found nobody suitable. ![]() It was that simple, at first: here was a new and popular game in an ascendant genre, and nobody in the PC Gamer office played it. I started playing Dota 2 because somebody needed to.
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